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Hel Guides

  • Hel

    Mage Ranged Support

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Level 1 Per Level Level 20 Level 1 Per Level Level 20
Health 345 67 1618 Attacks per second 0.86 0.01 1.05
Mana 300 57 1383 Magical Power 0 0 0
Movement Speed 335 0 335 Physical Power 33 2 71
Range 55 0 55 Magical Protection 30 0 30
HP5 5 0.43 13.17 Physical Protection 9 3 66
MP5 5 0.45 13.55

Hel Passive

Hel Passive


Magic power buff.
Decay / Restoration

Decay / Restoration

Skill Key 1

Mana 60/65/70/75/80 Cooldown 8
Decay (Dark Stance) - Hel fires a projectile that explodes on contact, doing 80/140/200/260/320 (+60% of your magical power) magical damage to all enemies in a 15 ft radius. Restoration (Light Stance) - Hel fires a projectile that does 80/140/200/260/320 (+60% of your magical power) magical damage to a single target and heals Hel for 50% of the damage done.
Hinder / Cleanse

Hinder / Cleanse

Skill Key 2

Mana 60/65/70/75/80 Cooldown 14/13/12/11/10
Hinder (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their magical protection by 5/10/15/20/25 and slowing them by 5/10/15/20/25% for 3 seconds. Cleanse (Light Stance) - Hel buffs all allies at her ground target, removing all crowd control abilities instantly and protecting them from future ones for 1/1.5/2/2.5/3 seconds.
Repulse / Inspire

Repulse / Inspire

Skill Key 3

Mana 60/65/70/75/80 Cooldown 14/13/12/11/10
Repulse (Dark Stance) - A burst of dark matter erupts from Hel's disk, damaging all nearby enemies for 100/160/220/280/340 (+60% of your magical power) magical damage. Inspire (Light Stance) - A burst of white matter soothes all nearby allies pain, healing them for 70/110/150/190/230 (+60% of your magical power) and increasing their movement speed by 20% for 6 seconds.
Switch Stances

Switch Stances

Skill Key 4

Mana 0 Cooldown 2
Switch Stances - (Dark Stance) Hel's abilities cause damage and she gains 20/30/40/50/60 magical power. (Light Stance) Hel's abilities heal and support her allies and she gains 15/20/25/30/35 MP5.

Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgement on souls, and decides who is reborn. She is both sides of two extremes.

As the daughter of Loki, the trickster God, Hel's destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarok, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.

At birth, Hel's face was cast in half shadow, half light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.

Yet, despite Odin's efforts, destiny cannot be averted. Hel's conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.